Thursday, July 7, 2011

Happenings and Prospects

I apologize for the relative dearth of posts here since WWDC. That week in San Francisco always tends to backlog me pretty badly (I returned from WWDC at inbox 1138 - and that's after spending the return flight answering e-mails), so I've been pretty much heads down on work-related stuff ever since. I've also, at the same time, been consciously trying to back away from the 12-15 hour days, 7 days a week schedule that I'd fallen into trying to help get MartianCraft off the ground. Those two have conspired to give me very little time for writing lately, but I think things are under control now.

I've got my semi-mythical OpenGL ES from the Ground Up 10th installment on skeletal animation nearly finished and hope to have it posted within the next couple of weeks, and it's bit of a doozy. My goal with this post is to make one of the more intimidating topics in graphics programming approachable. Fingers crossed, it's been a challenge making this topic approachable, but I think I'm getting there.

A few other bits of news.

First, work has officially started on Beginning iPhone 5 Development. Yes, I know it probably should be called Beginning iOS 5 Development, but as of right now, we're sticking with the naming sequence Apress established with the first book. Dave, Jack, and I have already started updating the book for Xcode 4, ARC, Storyboards, and all the other cool new stuff and are hoping to have the book ready to go to press when the GM version of iOS 5 ships this fall.

Second, I purchased a new domain today. There's nothing there yet, but OpenGLESBook.com is now mine, and I have big plans for it. Once Beginning iPhone 5 Development is in the can, I'm going to revisit my partially written OpenGL ES 2.0 book. I plan to revise it to use GLKit and to add material about the very cool new OpenGL ES tools we're getting with iOS 5.

As of right now, my plan is to self-publish. I'm still researching the exact process, tools, and services that I'll use, but my plan is to sell the book without DRM and at a reasonable price. I'd like to have an early access program, however since a lot of the material I'll be covering will be under NDA until iOS 5 goes GM, I can't promise that at this time.



12 comments:

Peter Lorent said...

Very cool plan. If I can help you in any way, let me know.

MomentEye said...

Yay for the Xcode4 book!
Just what I was looking for... The LaMarche Touch.

NeptuneNancy said...

Very excited about the new books! I found your iPhone 3 books invaluable; this fall can't come soon enough...

alexis said...

Can't wait to see the fruits of your considerable labors!

Rodrigo Camargo said...

Hi Jeff, great news! I'd like to ask you: What do you think about cocos2d framework? Do you intend to write a book regarding cocos2d (or some framework) someday? For someone who is starting to the game programming world, would you say the use of a framework is a good thing?
Thanks and success!

Ryan Dietrich (dextius) said...

You are the man. You will be the first person I will thank in my credits when my game hits the app store.

Jenko said...

Jeff, love your material, really glad to hear you are planning on a self-pub OpenGL/ES book -- you're one of the few (only?) who make it understandable. Early access...how about for other iOS devs who are already under NDA...may be impossible to verify, but I'd sure like access ;).

Jeff LaMarche said...

Rodrigo:

Cocos2d is a great framework if you're doing 2D games. There's a great book already on the subject by Rod Strougo and Ray Wenderlich.

http://cocos2dbook.com/book/

I have no plans or intentions of writing a book on the subject.

Freddy said...

Hi Jeff, that is awesome!

I have been following your blog ever since I read beginning iPhone 3 development. I must say I really enjoyed your introduction into the iPhone sdk and have found this blog to be a treat as well.

Xcode4, OpenglES.... I can't wait to read it.

KobeBryant said...

Following Google’s inability to android tablets secure perhaps the biggest block of android phones mobile patents ever put up for cheap android tablets auction last week, the cheap android phones partners who have been key to its success are going to start seeing the mobile-computing equivalent wholesale android tablets Even before the Nortel patents were put in play Microsoft had launched a mobile strategy aimed at convincing Android partners that Android wasn’t really free: there was a patent-licensing toll that just hadn’t yet been collected. 2945abc45 0718

tom said...

Tuatara
Thank you for share very good info. Your blog is very goodI am impressed by the information that you have on this blog. It shows how well you understand this subject. Bookmarked this page, will come back for more. You, my friend, ROCK! I found just the information I already searched everywhere and just couldn’t find. What a perfect site. Like this website your website is one of my new favs.I like this info shown and it has given me some sort of inspiration to have success for some reason, so keep up the good work points.

tom said...

Tuatara
Thank you for share very good info. Your blog is very goodI am impressed by the information that you have on this blog. It shows how well you understand this subject. Bookmarked this page, will come back for more. You, my friend, ROCK! I found just the information I already searched everywhere and just couldn’t find. What a perfect site. Like this website your website is one of my new favs.I like this info shown and it has given me some sort of inspiration to have success for some reason, so keep up the good work points.